I saw a good clinic session with the OC from Cal Lutheran University (NCAA D3) here in So Cal, and thought I would share my notes.

They set a school record in this no huddle for points scored with 70 vs. Occidental in 2011.

In 2012, his QB set a school record for most TDs thrown in a season with 24.

In 2012, his WR set a school record for most points in a season with 126 points.

In 2011, his RB set a school record for most TDs with 17.

NO HUDDLE OFFENSE

By Clay Richardson, Offensive Coordinator, Cal Lutheran University

clay

Why The No Huddle?

During a game in 2007, they had to run a 2 minute offense because they were down in the game.  His quarterback said that he was most comfortable in the 2 minute offense so they turned to it full time.

For the most part, the only time they huddle, what they call a “Sugar Huddle,” is used for unconventional plays, trick plays, etc.

They use a no huddle offense anywhere on the field and against anyone.

The goals for each offensive drive:

  1.  Score fast
  2. Generate 1st downs
  3. Get a field goal if it is at the end of the first half or game

CHANGING TO A NO HUDDLE – ASTONISHING RESULTS

In 2007, they were 0-2 and averaged 12 points per game.  After installing the no huddle, they went 5-2, and averaged 36.7 points per game.

During the last three seasons of using the no huddle:

40 points per game

474 yadrs per game

229 rush yards per game

47.5% on 3rd downs

24 first downs per game

Pass efficicnecy of 156 (top 10 in nation last 7 years).

165 scoring drives (149 TD and 16 FG)

128 scores in 3.5 minutes of less; 74 in 2 minutes or less; 28 in 1 minute or less

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PLAYER BUY IN

Player buy in is key.  They need to identify with the philosophy.  It has to become your identity. They have to want to control the tempo of the game.  The O linemen were the first to buy in.  They loved hearing the D line “making farm animal noises” from being dead tired.  The O line started asking for the no huddle when they soon found out the D line was just quitting.

3 TYPES OF NO HUDDLE SYSTEM

  1.  Turbo = 2 minute type tempo

Single personnel group

Limit formations and motions

28-30 seconds on play clock is the goal for the snap

  1.  Regular = regular no huddle

Snap at 22-25 seconds

Multiple personnel groups

  1.  Set Go Tempo = Team hurries to line, QB says “SET GO” then the whole team looks to the sidelines for the call; offensive call comes after seeing how the defense is lined up vs. the formation

Any personnel

Making play call while QB is at the LOS

POSITIVE ATTRIBUTIONS OF NO HUDDLE

Using the no huddle gives us control of tempo, personnel (ours and theirs).

More time for audibles

Affects defenses – conditioning – especially the D line

Limits substitutions – especially during key situations (red zone, short yardage)

Limits schemes – paralyzes the defensive coordinator

Efficincency 3rd down 48%

Red zone scores 84%; red zone TDs 75%

Good in crunch time, thrives in chaos

cal-lutheran

MORE REPS IN PRACTICE

Tues 72-76 reps; Wed 76-80; Thurs 92-106

Do not let players know how many plays you are getting done in practice; they will get tired and lazy once they know!

We are playing a football game three days a week

LOGISTICS OF GETTING THE PLAYS IN

Communication

Personnel – names the personnel group, everyone echoes the group “12” “12” “12”

Play Call – less wordy the play call, the easier it is/faster to communicate

Ex: even H Across 36 (formation, movement, play)

Multiple signalers/decoys are important

Signalers give ALL the same stuff until the actual play call – formation, movement are same, then the playcall is different

Repetition in practice of the signals is key!

Cadence

Turbo Tempo – ready, set, hut every single time, never differs

Regular tempo – full cadence, color, number, color, number set hut

Can audible all the way to the word set

Set Go tempo – turbo cadence, players then look for signs, turbo cadence again

Never goes on 2 anymore; never

SAMPLE OFFENSIVE PRACTICE PLANS

Tuesday 72-76 reps in 60 total minutes Full pads

7 on 7 – 5 minutes – 10 reps

Blitz pick up – 10 minutes – 8-12 reps

Run game – 10 minutes – 12 reps

Pass pro/play action pass/run action pass – 15 minutes – 18 reps

Team – 10 minutes – 15 reps

Wednesday  – Full pads

Red zone – 10 minutes – 12 reps

7 on 7 – 15 minutes – 18 reps

Blitz pickup – 10 mins – 12 reps

Run – 10 mins – 12 reps

Pass – 10 mins – 12 reps

Team – 10 mins – 18 reps

Thursday – shells only – 92-106 reps

Turbo 2 min v. air – 10 mins – 18 reps

Screens/Draws – 10 mins – 10 reps

7 on 7 – 15 mins – 18 reps

Run – 10 mins – 12 reps

Pass Pro – 10 mins – 12 reps

Team – 10 mins – 12 reps

Turbo Two Minute – 10 mins – 18 reps

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